9/21/2023 0 Comments Age of wonders 3 druid guide![]() Druids are the best summoners: Druid summons get instinctive actions, and while some of them are risky, there are plenty of "safe" onces to choose from.They can also pick up controller powers to diversify their abilities. Sentinels are primary leaders, though they trade some ability in this role for pure damage encounter powers. Specialized builds can also be quite competent as secondary leaders or defenders. Druids fill multiple roles: Wild Shape Druids are primary controllers that can dip into the striker role without sacrificing much control.Wild Shape Druids have an impressive repertoire of 3 at-will attacks by default, though Sentinals are unfortunately at the opposite extreme with just 1. Wild Shape Druids can change their fighting style in response to the flow of combat, while Sentinels can literally be in two places at once. Druids have ranged and close implement attacks, weapon attacks, and beast form attacks. Druids are versatile: Some Druids travel with a loyal animal companion, while others can use Wild Shape to turn into animals. ![]() Easier to just start fresh (plus the old title doesn't really apply to the new build, thus the very generic title of this thread). ![]() In pondering how I would incorporate the new Sentinel build into the existing space of that guide, I managed to screw up one of the posts so that when I edit it brings up a whole mess of really weird code, but none of the buttons (Submit Post, etc.) are present on the page. The main reason that I'm abandoning the old guide is because I foolishly didn't reserve enough posts. That guide is being discontinued, and once I migrate all of the material from it I'll be updating this guide exclusively. Yes, I already have a Druid guide, Master of Forms, Storms, and Swarms(x).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |